Use a computer agent to beat a web game

Ethan Mollick tasked Claude’s computer-control agent with finishing Universal Paperclips, and it mixed manual clicks, screenshots, and code before crashes interrupted the run.

Done with Claude computer use· Advanced· Oct 2026

What they did
Mollick opened a remote desktop session, loaded the game, and told Claude’s computer-use model to finish it. The agent watched the screen, clicked through turns, checked its own progress after roughly every 15 clicks, and experimented with pricing changes. After a crash, Mollick relaunched it with a hint to treat the desktop like a machine it could operate; the agent tried writing automation code, but when that failed it switched back to using the pointer and keyboard.
How it went
It carried out more than 100 actions on its own and stayed active for close to an hour without fresh input. A pricing calculation mistake ate up time and took several reminders to correct, and a second desktop crash ended the attempt with the agent saying it had won.
Tips
Expect this kind of task to move slowly and to burn time if the agent makes a small arithmetic mistake. It may also ignore attempts to steer it in the middle of a run, so set clear limits and require confirmation before anything irreversible.

Try it yourself with Claude computer use

Launch [browser game or web app] in the browser on the remote desktop and try to complete it. Begin by interacting directly with the page, but if you run into a repetitive task, see whether the site offers a safe way to automate it. Give me occasional progress updates, and before you do anything that cannot be easily undone, such as [payments/sending/deleting/submitting], pause and ask me to approve it. Keep your actions inside the game window, and stop when you finish or when you cannot make progress anymore; then explain what you tried.

Fill in the [brackets]. Agents can make mistakes, so review anything before it is sent, paid or deleted.

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