Build a bot for a real-time strategy game

They used LLM-written code to control bots in strategy-game benchmarks and had them compete in tournaments and ladders.

Done with Custom agentยท Advanced

What they did
They worked with LLM Skirmish, a benchmark suite where models produce code for strategy-game play. In the Screeps setup, the model writes JavaScript for a Screeps-like real-time strategy bot, then the bot enters tournaments and a community ladder. A separate version, StarSkirmish, has models build bots for StarCraft: Brood War.
How it went
The project page does not give scores or other results. It points to benchmark results and a hillclimb livestream for StarSkirmish, while the Screeps side describes the tournament and ladder setup.
Tips
Before copying the idea, check the Screeps and StarSkirmish pages for more on mechanics, setup, and how much human help is involved. Keep the task narrow at first: get one match running, then improve the bot after that works.

Try it yourself with Claude Code

Set up a [game name] bot using [repo or environment name]. Have the agent inspect the current game state each turn, choose actions for [specific goal], and explain any assumptions it makes. If the next step would spend money, send a message, delete files, or submit anything, stop and ask me to approve before doing it. When the match ends, give me a brief run log with what worked, what failed, and the next change you would try.

Fill in the [brackets]. Agents can make mistakes, so review anything before it is sent, paid or deleted.

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