Build a browser-based 3D plane game
A Hugging Face product head asked Manus to make a Three.js plane game that runs in a browser.
- What they did
- Victor Mustar, Hugging Face’s head of product, used Manus to ask for an animated 3D game that would run in a web browser. He specifically pointed it toward a plane-control game built with Three.js. The article does not describe the exact instructions, the agent’s steps, or any hand edits.
- How it went
- Manus produced an animated 3D browser game. Mustar later said it was the most impressive AI tool he had tried, but the piece gives no technical details, gameplay specifics, or limits from the test.
- Tips
- If you try this yourself, be explicit about the game engine, controls, and where the finished app should run. Ask the agent to stop before any deployment or publishing step and wait for approval.
Try it yourself with Manus
Create a browser-playable 3D plane game for [browser or framework]. Use Three.js. Let the player steer a plane with [arrow keys/WASD] through [terrain or obstacle type], add smooth motion, show a score, and include a restart control. Build it so it runs in the browser preview, then pause and ask me before you publish, export, or submit anything.
Fill in the [brackets]. Agents can make mistakes, so review anything before it is sent, paid or deleted.
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