Build your app in Manus, then check billing before you scale

A user used Manus to make an app, but a credit shortfall and an Apple billing tangle stopped them from continuing.

Done with Manus· Intermediate· Apr 2026

What they did
They started building a complete app in Manus and said the early experience went smoothly. As their usage increased, they upgraded, then later hit the end of their credits. After that, they tried to change the plan again, but support pointed them back and forth between Apple/iTunes and Manus.
How it went
They said the tool looked promising, but the payment issue blocked further work. To keep the project going, they switched to Claude instead. No build numbers or app launch results were shared.
Tips
If you subscribe through Apple, plan for the possibility that plan changes have to be handled there. Before letting the agent continue past a credit limit, ask it to pause and wait for approval.

Try it yourself with Manus

Help me turn [app idea] into a working app in Manus. Start by outlining the smallest useful version and an estimate of the credits each stage will need. Build one stage at a time, then stop and show me what changed so I can approve the next step. Before any action that would spend more credits, charge me, or change my subscription, pause and ask for my approval first.

Fill in the [brackets]. Agents can make mistakes, so review anything before it is sent, paid or deleted.

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