Let a CLI art agent sketch editable game assets
A developer connected klad to a coding agent so it could make first-pass game art with brush-based strokes the user can later adjust.
- What they did
- The setup used klad, a macOS paint app that has no image model of its own. A coding agent like Claude or Codex reads two skill files that klad outputs, then uses the klad command line to paint with the same brushes found in the editor. Every stroke, shape, and fill is stored as structured data, and the user can follow the drawing as it appears, add pinned comments, target areas for review, or repaint sections manually.
- How it went
- For a game sprout creature, the agent laid down 4,344 strokes and fills. It also animated the creature with 5 groups and 205 keys. The README says results vary based on the agent and the amount of steering you give it.
- Tips
- There are no installers yet, and the first build from source takes about ten minutes. It is made for macOS, and a paid licence is required for companies that make 500,000 euros or more per year.
Try it yourself with Claude
I’m working on a [genre] game that should have a [art style] feel. Help me create a small macOS paint app with a command-line interface that records brush strokes, shapes, fills, and layers so they can be edited later. Then use it to draft a first-pass [asset] at [size]. Pause before any irreversible action and ask me to approve before you send, submit, delete, overwrite, or finalize anything. After that, tell me how to open the file, what I can still change by hand, and give me brief instructions for running the CLI.
Fill in the [brackets]. Agents can make mistakes, so review anything before it is sent, paid or deleted.
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