Build and deploy a simple idle clicker game

A developer had an agent make a clicker game from a chat, then push it to GitHub and deploy it to Vercel.

Done with OpenClawยท Intermediate

What they did
Gilbert Pellegrom used OpenClaw with Opus 4.5 and described the game he wanted in conversation. The agent created the idle game, saved the code in a GitHub repository, and wired it to deploy automatically on Vercel. He said he did not review the code himself.
How it went
He said the game was created and published using the conversation alone. The write-up did not give details about how good the game was, how long it took, or what it cost.
Tips
If you try this, keep a close eye on costs and treat unattended code generation as a security risk. Make the agent pause for approval before it pushes code or connects any deployment service.

Try it yourself with OpenClaw

Help me build a simple idle clicker game with [theme] using [HTML/JavaScript or framework]. First, outline the main features and wait for my approval. Then create a GitHub repo named [repo name], build the game, and stop before any push, payment, deletion, or deployment until I confirm each step. After I approve, commit the project, set up automatic deployment to [Vercel or other host], and give me the live link once it is working.

Fill in the [brackets]. Agents can make mistakes, so review anything before it is sent, paid or deleted.

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