Use Gemini to generate a match-3 game from one prompt
A single Gemini prompt produced a working Candy Crush-style game and a share link.
- What they did
- The author opened Gemini and chose Gemini 3 Pro, then entered one long request. They asked for a self-contained HTML canvas puzzle game with no outside libraries, including tile moves, match checks, falling pieces, new tiles, points, a move-or-time cap, increasing challenge, plus sound and particle effects. The game loaded in an interactive area, and a share button generated a link.
- How it went
- The author says it was ready to play in roughly 30 seconds, and a non-technical friend was able to make it work too. They also said the code was not fully polished, and no other testing results were described.
- Tips
- If you want a similar result, specify the exact mechanics and keep the build in one file. Ask the agent to stop and wait before any step that would share, publish, or send anything outside the chat.
Try it yourself with Gemini
Create a [game type] as a single-file HTML page with plain JavaScript and canvas only. Include [mechanic 1], [mechanic 2], [mechanic 3], [score or goal], [move limit or timer], and [sound/animation effects]. Run it here if possible, then pause and ask for my approval before you do anything that would publish, send, or share the result. When it is working, show me the game and wait for me to approve any link creation or sharing.
Fill in the [brackets]. Agents can make mistakes, so review anything before it is sent, paid or deleted.
Get 3 agent uses like this every morning
With the day's top AI news. Free, and one click to unsubscribe.
Related agent uses
Build a text game around AI narration
A developer used Grok to narrate a choice-based game and said it handled story text better than Gemini and GPT.
Guide a game agent through Goat Simulator 3
SIMA 2 in Goat Simulator 3 can be nudged by a person giving live directions.
Pit three agents against a browser shooter build
Three coding agents independently built the same multiplayer shooter, letting the team compare their strengths and weak spots.
Test screenshot-to-click scaling in a simple web game
A developer used Gemini with Playwright to confirm that click coordinates lined up with the browser view.
Build a browser 4X game with LLM help
A developer used Grok and Gemini to assemble Hexwardia, a browser-based 4X game, in two weeks.
Build an HTML5 browser game in small steps
A developer used Gemini to assemble a browser game, then recovered from stalled chats by restarting and reloading the code context.